The Jam On the weekend of April 22nd, I participated in my second game jam. I wrote about my first one here. Me and my friend had 72 hours to make a game. Spoiler alert, here’s the final product: Mino’s...
Here’s a complaint I hear a lot: “there are too many zombie games!” or “oh great, another zombie game.” The first one is a non-issue. How is “too many” even quantified? Hundreds of games come out a day, there’s too...
Above is a chart that displays the percentage of games (out of the top 10 console games) that contain couch co-op or split-screen in some form. These stats where gathered from www.vgchartz.com. The full data is here. While this isn’t exactly scientific,...
Today Steam announced a new system to replace Steam Greenlight: Steam Direct. The goal is to provide a superior alternative to greenlight that works out some of the kinks in the system. I concede that greenlight is filled with low-quality...
In 2008 I was introduced to something amazing. Something that cemented my love of making games forever. I think it was a Saturday, so I went to hang out with my friends as usual. We booted up Halo 3 and played multiplayer where...
I’m the type of person who rolls their eyes at cliche motivational stuff, but there is a reality to it. It’s easier to accept that reality if you find it for yourself. I want to kick off the year by laying...
The Jam Last weekend, I spent almost every waking minute working on a small game I ended up calling Sam. At 9PM Friday, I shut down everything else, pulled up my workstation and proceeded to work on this game until...
I’ve done quite a few one-off projects that never saw release, but I still want to show off a few of them that ended up looking cool in short game sessions. So here’s a few gifs from my incomplete projects:...
I’m happy to announce Protoshift is part of the Indiegala Monday Bundle this month, so head over there to get it cheap! I’ve also recently released update 1.1.0 to steam to fix a portion of bugs. The Protoshift soundtrack is also now available...
After many long months, I finally have released a game on steam: Protoshift. I’m immensely excited by this, but almost more so by the freedom this gives me to work on other projects. I have some really cool stuff planned! Check it...