Why We Need More Zombie Games

Here’s a complaint I hear a lot: “there are too many zombie games!” or “oh great, another zombie game.” The first one is a non-issue. How is “too many” even quantified? Hundreds of games come out a day, there’s too...

Is Couch Co-op / Split-screen Dying?

Above is a chart that displays the percentage of games (out of the top 10 console games) that contain couch co-op or split-screen in some form. These stats where gathered from www.vgchartz.com. The full data is here. While this isn’t exactly scientific,...

Steam Direct: A Threat to Indie Developers – Especially Those Worldwide

Today Steam announced a new system to replace Steam Greenlight: Steam Direct. The goal is to provide a superior alternative to greenlight that works out some of the kinks in the system. I concede that greenlight is filled with low-quality...

The Value of User Created Content

In 2008 I was introduced to something amazing. Something that cemented my love of making games forever. I think it was a Saturday, so I went to hang out with my friends as usual. We booted up Halo 3 and played multiplayer where...

2017: Looking Back to Go Forward

I’m the type of person who rolls their eyes at cliche motivational stuff, but there is a reality to it. It’s easier to accept that reality if you find it for yourself. I want to kick off the year by laying...

Why I did Ludum Dare 37; A Sam Post-Mortem

The Jam Last weekend, I spent almost every waking minute working on a small game I ended up calling Sam. At 9PM Friday, I shut down everything else, pulled up my workstation and proceeded to work on this game until...

GIF Dump

I’ve done quite a few one-off projects that never saw release, but I still want to show off a few of them that ended up looking cool in short game sessions. So here’s a few gifs from my incomplete projects:...

Protoshift Updates!

I’m happy to announce Protoshift is part of the Indiegala Monday Bundle this month, so head over there to get it cheap! I’ve also recently released update 1.1.0 to steam to fix a portion of bugs. The Protoshift soundtrack is also now available...

Protoshift is now available on steam!

After many long months, I finally have released a game on steam: Protoshift. I’m immensely excited by this, but almost more so by the freedom this gives me to work on other projects. I have some really cool stuff planned! Check it...

Protoshift store page now up

Protoshift on steam! Protoshift will be releasing on 1/15/2016, at $1.49 on launch....