Posts filed under: Steam

Above is a chart that displays the percentage of games (out of the top 10 console games) that contain couch co-op or split-screen in some form. These stats where gathered from www.vgchartz.com. The full data is here. While this isn’t exactly scientific,...
Today Steam announced a new system to replace Steam Greenlight: Steam Direct. The goal is to provide a superior alternative to greenlight that works out some of the kinks in the system. I concede that greenlight is filled with low-quality...
I’m happy to announce Protoshift is part of the Indiegala Monday Bundle this month, so head over there to get it cheap! I’ve also recently released update 1.1.0 to steam to fix a portion of bugs. The Protoshift soundtrack is also now available...
After many long months, I finally have released a game on steam: Protoshift. I’m immensely excited by this, but almost more so by the freedom this gives me to work on other projects. I have some really cool stuff planned! Check it...
Protoshift on steam! Protoshift will be releasing on 1/15/2016, at $1.49 on launch....
Greenlight is a daunting and mysterious process, so I want to make this post to add to the limited knowledge we have when trying to uncover it’s inner workings. So the first thing to consider here is that my game,...
I’ve been waiting for this day for what feels like ever. I’ll be providing daily updates on how the greenlight campaign performs on here as well as /r/gamedev For more information check out: the website page. Or the itch.io page, or of course...
So this will be the first of a series of monthly post just briefly summarizing what I’ve been up to throughout the month. March was a bit slow, I wasn’t as active as I would’ve liked to be, especially presence-wise....