Greenlight is a daunting and mysterious process, so I want to make this post to add to the limited knowledge we have when trying to uncover it’s inner workings.
So the first thing to consider here is that my game, Red Tie Runner is free, how significantly that my have effected my votes, I can’t really say. A lot of commentators seemed to overlook that point though.
Here’s the raw stats:
So it actually took 44 days, since this was greenlit yesterday. I don’t have a screenshot from before being greenlit but I remember it was about 38% to the top 100.
Somethings I learned:
-I got ~300 yes votes, the first day, ~100 the next, 10 votes the third day, then basically all traffic tapered off significantly. There was a small tail for a week or 2, but that account 2-4 votes per day at the most. So even though almost all the voting is over in a week, it took 44 days to be greenlit, I guess steam just needs to catch up?
– People do care about graphics. A lot. I’ve always had the mentality that gameplay is more important than graphics, but don’t believe for a second that the general audience feels that way, a significant portion people will judge games entirely on looks. This is probably because that’s all they have to go on, if you truly believe your gameplay outclasses the graphics, maybe having a playable demo would help, though it’s uncertain how many people would actually follow through to it.
– The vast majority of users will vote no. I’ll admit it, my game here doesn’t scream quality. If you would’ve asked me if it belonged on steam when I first made it in 2013, I’d say no, but greenlight has opened up steam to a lot more titles, for better or worse. This isn’t specific to my game, look at the top 50, expect a majory of “no”s.
So this actually happened while I was trying to get Protoshift onto steam. In a similar fashion it got ~200 yes votes the first day, and ~100 the next, then traffic pretty much died. The ratio of yes to no is currently at about 29%. I personally feel it’s more fun, has more quality, and is objectively more unique, but maybe the free aspect turned on a lot of votes for Red Tie Runner.
Overall, I’m really excited to be on steam, even if it’s not for the game I intended. Maybe somehow I can use the traffic for my free game once published, to redirect to my developer site, which will bring people back to my current project. At least now I can get comfortable with steamworks back-end stuff in anticipation for future titles, and I got a sweet badge:
So if you were anxious about whether you’ll be able to get greenlit, hopefully this will inspire some confidence in you.